top of page
WhatsApp Image 2025-04-15 at 12.03.44_a3d2502f.jpg

Hey, I’m Sreyas K Brown of BA IGADD, and in this course, Creative Sequence 1 – Media Aesthetics and Visual Semiotics, I will be discussing the selected game, the role of semiotics, and how signs, colors, symbols, and visuals support game design. I’ll also explain how semiotics improve clarity and player experience, ending with a clear conclusion on their importance.

Image by Yue Ma

STARTING

Sling shot the striker to the holes by bouncing the striker with the obstacles

Image by Pawel Czerwinski

Once you put the striker to any holes you'll gain point according to which hole you put in

ENDING

Image by Pawel Czerwinski

GAME IDEA

The game idea is to slingshot the striker to the holes in each holes have different points. But these will be obstacles , we have to hit and bounce the obstacles to get in holes

Image by Pawel Czerwinski

SUMMARY

Observe - Aim - Strike - Resolve - Switch/continue -Check win - Repeat

This loop continues until a game ending condition is fulfilled

Image by Pawel Czerwinski

MECHANICS

  • Strategic Thinking : Reading the table 

  • Shot Selection : Balancing offense (pocketing)

  • Tempo and Rhythm : Controlling the pace and flow of the game

bottom of page